Monday, 14 November 2011

Gestalt




This is an example of similarity and proximity. The three similar trees are grouped as one. And the one tree placed further away is classed as another group.





Good continuation - We assume that these buildings carry on behind the ones in front and don't just end randomly




Common Fate - direction of flow - the direction of flow is interrupted by the bus joining from the other lane. In purposely attracts your eye to where the action will take place.

Friday, 11 November 2011

Aliasing and anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.




This image shows the difference between bitmap images and vector images. They both look similar from a far, but when you zoom in close to a bitmap image (image on the right) it becomes very pixelated and distorted as they are not of a high quality like the vector images. If you zoom into a vector image it is still of the same quality and very clear.


Since bitmap images are just a grid of pixels, they can’t be easily scaled up. The only way to enlarge the image is to make the pixels larger, which makes the images look blocky. With vector images, the shapes that make up the image can be scaled up or down smoothly.



Anti-aliasing is the process of making the edges in images/video smoother. For example, the jagged edges in the bitmap image can be deteced and smoothed out so it is more pleasing to the eye and looks for better quality.

Wednesday, 9 November 2011

Mood Board




Here are some ideas of what i would like to incorporate into my work but obviously being drawn. My mood board includes some of the colours i would like to use, such as vibrant and bold colours rather than dull as this shows the atmosphere of the film will be bright and bubbly. The outfits i have looked at are designer outfits as this would portray the personality of my main character. The luxurious rooms are ideas of what the characters apartment could look like and how to make it look expensive through use of space, colour and props.